Class FIANTO_DURI
java.lang.Object
net.pottercraft.ollivanders2.spell.O2Spell
net.pottercraft.ollivanders2.spell.FIANTO_DURI
Lengthens the duration of shield spells.
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Field Summary
Fields inherited from class net.pottercraft.ollivanders2.spell.O2Spell
branch, cooldownMessage, defaultRadius, flavorText, isAllowedFailureMessage, location, maxProjectileDistance, maxSpellLifetime, noProjectile, player, rightWand, spellMasteryLevel, spellType, text, usesModifier, vector -
Constructor Summary
ConstructorsConstructorDescriptionFIANTO_DURI(@NotNull Ollivanders2 plugin, @NotNull org.bukkit.entity.Player player, @NotNull Double rightWand) Constructor.FIANTO_DURI(Ollivanders2 plugin) Default constructor for use in generating spell text. -
Method Summary
Modifier and TypeMethodDescriptionvoidLook for any shield spells at the caster location and increase their durationprotected voidSpell-specific effects and behavior executed each game tick.Methods inherited from class net.pottercraft.ollivanders2.spell.O2Spell
getCloseEntities, getCoolDown, getFailureMessage, getFlavorText, getLevel, getLifeTicks, getMagicBranch, getName, getNearbyDamageableEntities, getNearbyItems, getNearbyLivingEntities, getNearbyPlayers, getSuccessMessage, getTargetBlock, getText, getWorldGuardFlags, hasHitTarget, isAtMaxDistance, isKilled, isSpellAllowed, kill, move, revert, sendFailureMessage, sendSuccessMessage, setUsesModifier
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Constructor Details
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FIANTO_DURI
Default constructor for use in generating spell text. Do not use to cast the spell.- Parameters:
plugin- the Ollivanders2 plugin
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FIANTO_DURI
public FIANTO_DURI(@NotNull @NotNull Ollivanders2 plugin, @NotNull @NotNull org.bukkit.entity.Player player, @NotNull @NotNull Double rightWand) Constructor.- Parameters:
plugin- a callback to the MC pluginplayer- the player who cast this spellrightWand- which wand the player was using
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Method Details
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checkEffect
public void checkEffect()Look for any shield spells at the caster location and increase their duration- Overrides:
checkEffectin classO2Spell
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doCheckEffect
protected void doCheckEffect()Description copied from class:O2SpellSpell-specific effects and behavior executed each game tick.Called each tick from
O2Spell.checkEffect()after validation and movement logic. Subclasses must override this method to implement the spell's unique effects such as damage, block changes, particle effects, or other gameplay mechanics.- Specified by:
doCheckEffectin classO2Spell
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