Class LACARNUM_INFLAMARI
java.lang.Object
net.pottercraft.ollivanders2.spell.O2Spell
net.pottercraft.ollivanders2.spell.LACARNUM_INFLAMARI
Shoots out a small fireball projectile.
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Field Summary
Fields inherited from class net.pottercraft.ollivanders2.spell.O2Spell
branch, cooldownMessage, defaultRadius, flavorText, isAllowedFailureMessage, location, maxProjectileDistance, maxSpellLifetime, noProjectile, player, rightWand, spellMasteryLevel, spellType, text, usesModifier, vector -
Constructor Summary
ConstructorsConstructorDescriptionLACARNUM_INFLAMARI(@NotNull Ollivanders2 plugin, @NotNull org.bukkit.entity.Player player, @NotNull Double rightWand) Constructor.LACARNUM_INFLAMARI(Ollivanders2 plugin) Default constructor for use in generating spell text. -
Method Summary
Modifier and TypeMethodDescriptionprotected voidSpell-specific effects and behavior executed each game tick.Methods inherited from class net.pottercraft.ollivanders2.spell.O2Spell
checkEffect, getCloseEntities, getCoolDown, getFailureMessage, getFlavorText, getLevel, getLifeTicks, getMagicBranch, getName, getNearbyDamageableEntities, getNearbyItems, getNearbyLivingEntities, getNearbyPlayers, getSuccessMessage, getTargetBlock, getText, getWorldGuardFlags, hasHitTarget, isAtMaxDistance, isKilled, isSpellAllowed, kill, move, revert, sendFailureMessage, sendSuccessMessage, setUsesModifier
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Constructor Details
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LACARNUM_INFLAMARI
Default constructor for use in generating spell text. Do not use to cast the spell.- Parameters:
plugin- the Ollivanders2 plugin
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LACARNUM_INFLAMARI
public LACARNUM_INFLAMARI(@NotNull @NotNull Ollivanders2 plugin, @NotNull @NotNull org.bukkit.entity.Player player, @NotNull @NotNull Double rightWand) Constructor.- Parameters:
plugin- a callback to the MC pluginplayer- the player who cast this spellrightWand- which wand the player was using
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Method Details
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doCheckEffect
protected void doCheckEffect()Description copied from class:O2SpellSpell-specific effects and behavior executed each game tick.Called each tick from
O2Spell.checkEffect()after validation and movement logic. Subclasses must override this method to implement the spell's unique effects such as damage, block changes, particle effects, or other gameplay mechanics.- Specified by:
doCheckEffectin classO2Spell
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