Class PARTIS_TEMPORUS
java.lang.Object
net.pottercraft.ollivanders2.spell.O2Spell
net.pottercraft.ollivanders2.spell.PARTIS_TEMPORUS
Temporarily disables a stationary spell's effects if it is your spell.
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Field Summary
Fields inherited from class net.pottercraft.ollivanders2.spell.O2Spell
branch, cooldownMessage, defaultRadius, flavorText, isAllowedFailureMessage, location, maxProjectileDistance, maxSpellLifetime, noProjectile, player, rightWand, spellMasteryLevel, spellType, text, usesModifier, vector -
Constructor Summary
ConstructorsConstructorDescriptionPARTIS_TEMPORUS(@NotNull Ollivanders2 plugin, @NotNull org.bukkit.entity.Player player, @NotNull Double rightWand) Constructor.PARTIS_TEMPORUS(Ollivanders2 plugin) Default constructor for use in generating spell text. -
Method Summary
Modifier and TypeMethodDescriptionprotected voidFind any nearby stationary spells and, if they were cast by the caster, disable themprotected voidrevert()Re-activate the spellsMethods inherited from class net.pottercraft.ollivanders2.spell.O2Spell
checkEffect, getCloseEntities, getCoolDown, getFailureMessage, getFlavorText, getLevel, getLifeTicks, getMagicBranch, getName, getNearbyDamageableEntities, getNearbyItems, getNearbyLivingEntities, getNearbyPlayers, getSuccessMessage, getTargetBlock, getText, getWorldGuardFlags, hasHitTarget, isAtMaxDistance, isKilled, isSpellAllowed, kill, move, sendFailureMessage, sendSuccessMessage, setUsesModifier
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Constructor Details
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PARTIS_TEMPORUS
Default constructor for use in generating spell text. Do not use to cast the spell.- Parameters:
plugin- the Ollivanders2 plugin
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PARTIS_TEMPORUS
public PARTIS_TEMPORUS(@NotNull @NotNull Ollivanders2 plugin, @NotNull @NotNull org.bukkit.entity.Player player, @NotNull @NotNull Double rightWand) Constructor.- Parameters:
plugin- a callback to the MC pluginplayer- the player who cast this spellrightWand- which wand the player was using
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Method Details
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doCheckEffect
protected void doCheckEffect()Find any nearby stationary spells and, if they were cast by the caster, disable them- Specified by:
doCheckEffectin classO2Spell
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revert
protected void revert()Re-activate the spells
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