Class POINT_ME
java.lang.Object
net.pottercraft.ollivanders2.spell.O2Spell
net.pottercraft.ollivanders2.spell.POINT_ME
Spell which points you in the direction of north.
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Field Summary
Fields inherited from class net.pottercraft.ollivanders2.spell.O2Spell
branch, cooldownMessage, defaultRadius, flavorText, isAllowedFailureMessage, location, maxProjectileDistance, maxSpellLifetime, noProjectile, player, rightWand, spellMasteryLevel, spellType, text, usesModifier, vector -
Constructor Summary
ConstructorsConstructorDescriptionPOINT_ME(@NotNull Ollivanders2 plugin, @NotNull org.bukkit.entity.Player player, @NotNull Double rightWand) Constructor.POINT_ME(Ollivanders2 plugin) Default constructor for use in generating spell text. -
Method Summary
Modifier and TypeMethodDescriptionvoidMain game tick update called every server tick while the spell is active.protected voidSpell-specific effects and behavior executed each game tick.Methods inherited from class net.pottercraft.ollivanders2.spell.O2Spell
getCloseEntities, getCoolDown, getFailureMessage, getFlavorText, getLevel, getLifeTicks, getMagicBranch, getName, getNearbyDamageableEntities, getNearbyItems, getNearbyLivingEntities, getNearbyPlayers, getSuccessMessage, getTargetBlock, getText, getWorldGuardFlags, hasHitTarget, isAtMaxDistance, isKilled, isSpellAllowed, kill, move, revert, sendFailureMessage, sendSuccessMessage, setUsesModifier
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Constructor Details
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POINT_ME
Default constructor for use in generating spell text. Do not use to cast the spell.- Parameters:
plugin- the Ollivanders2 plugin
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POINT_ME
public POINT_ME(@NotNull @NotNull Ollivanders2 plugin, @NotNull @NotNull org.bukkit.entity.Player player, @NotNull @NotNull Double rightWand) Constructor.- Parameters:
plugin- a callback to the MC pluginplayer- the player who cast this spellrightWand- which wand the player was using
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Method Details
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checkEffect
public void checkEffect()Description copied from class:O2SpellMain game tick update called every server tick while the spell is active.Handles core spell lifecycle logic:
- Validates spell is allowed at current location; kills if not
- Increments spell lifetime and kills if exceeding max lifetime
- Moves projectile via
O2Spell.move()if projectile hasn't hit a target - Executes spell-specific effects via
O2Spell.doCheckEffect()
Subclasses typically override
O2Spell.doCheckEffect()instead of this method. Only override this method if you need to customize the spell's entire tick behavior.- Overrides:
checkEffectin classO2Spell
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doCheckEffect
protected void doCheckEffect()Description copied from class:O2SpellSpell-specific effects and behavior executed each game tick.Called each tick from
O2Spell.checkEffect()after validation and movement logic. Subclasses must override this method to implement the spell's unique effects such as damage, block changes, particle effects, or other gameplay mechanics.- Specified by:
doCheckEffectin classO2Spell
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