Class Pyrotechnia
java.lang.Object
net.pottercraft.ollivanders2.spell.O2Spell
net.pottercraft.ollivanders2.spell.Pyrotechnia
- Direct Known Subclasses:
BOTHYNUS,BOTHYNUS_DUO,BOTHYNUS_TRIA,COMETES,COMETES_DUO,MEGA_PYRO_PRASINA,MORSMORDRE,MOV_FOTIA,PERICULUM,PERICULUM_DUO,PORFYRO_ASTERI,PORFYRO_ASTERI_DUO,PORFYRO_ASTERI_TRIA,PYRO_PRASINA
Shoots one or more fireworks in to the air.
- See Also:
-
Field Summary
Fields inherited from class net.pottercraft.ollivanders2.spell.O2Spell
branch, cooldownMessage, defaultRadius, flavorText, isAllowedFailureMessage, location, maxProjectileDistance, maxSpellLifetime, noProjectile, player, rightWand, spellMasteryLevel, spellType, text, usesModifier, vector -
Constructor Summary
ConstructorsConstructorDescriptionPyrotechnia(@NotNull Ollivanders2 plugin, @NotNull org.bukkit.entity.Player player, @NotNull Double rightWand) Constructor.Pyrotechnia(Ollivanders2 plugin) Default constructor for use in generating spell text. -
Method Summary
Modifier and TypeMethodDescriptionvoidShoot a firework in to the sky from caster's location.protected voidSpell-specific effects and behavior executed each game tick.Methods inherited from class net.pottercraft.ollivanders2.spell.O2Spell
getCloseEntities, getCoolDown, getFailureMessage, getFlavorText, getLevel, getLifeTicks, getMagicBranch, getName, getNearbyDamageableEntities, getNearbyItems, getNearbyLivingEntities, getNearbyPlayers, getSuccessMessage, getTargetBlock, getText, getWorldGuardFlags, hasHitTarget, isAtMaxDistance, isKilled, isSpellAllowed, kill, move, revert, sendFailureMessage, sendSuccessMessage, setUsesModifier
-
Constructor Details
-
Pyrotechnia
Default constructor for use in generating spell text. Do not use to cast the spell.- Parameters:
plugin- the Ollivanders2 plugin
-
Pyrotechnia
public Pyrotechnia(@NotNull @NotNull Ollivanders2 plugin, @NotNull @NotNull org.bukkit.entity.Player player, @NotNull @NotNull Double rightWand) Constructor.- Parameters:
plugin- a callback to the MC pluginplayer- the player who cast this spellrightWand- which wand the player was using
-
-
Method Details
-
checkEffect
public void checkEffect()Shoot a firework in to the sky from caster's location.- Overrides:
checkEffectin classO2Spell
-
doCheckEffect
protected void doCheckEffect()Description copied from class:O2SpellSpell-specific effects and behavior executed each game tick.Called each tick from
O2Spell.checkEffect()after validation and movement logic. Subclasses must override this method to implement the spell's unique effects such as damage, block changes, particle effects, or other gameplay mechanics.- Specified by:
doCheckEffectin classO2Spell
-